Here is a list of all documented class members with links to the class documentation for each member:
- c -
- C1 : Box2D.Sweep
- C2 : Box2D.Sweep
- CanEncroach : Box2D.ShapeCastInput, Box2D.ShapeCastPairInput
- Capsule() : Box2D.Capsule
- CastMover() : Box2D.World
- CastRay() : Box2D.World
- CastRay< TContext >() : Box2D.World
- CastRayClosest() : Box2D.World
- CastShape() : Box2D.World
- CastShape< TContext >() : Box2D.World
- CategoryBits : Box2D.Filter, Box2D.QueryFilter, Box2D.TreeNode
- Center : Box2D.Circle, Box2D.MassData
- Center1 : Box2D.Capsule
- Center2 : Box2D.Capsule
- Centroid : Box2D.Polygon
- ChainDef() : Box2D.ChainDef
- ChainShape() : Box2D.ChainShape
- Child1 : Box2D.TreeChildren
- Child2 : Box2D.TreeChildren
- Children : Box2D.TreeNode
- Circle() : Box2D.Circle
- ClipVelocity : Box2D.Character_Movement.CollisionPlane
- Closest1 : Box2D.SegmentDistanceResult
- Closest2 : Box2D.SegmentDistanceResult
- Collide : Box2D.Profile
- CollideConnected : Box2D.DistanceJointDef, Box2D.Joint, Box2D.MotorJointDef, Box2D.MouseJointDef, Box2D.PrismaticJointDef, Box2D.RevoluteJointDef, Box2D.WeldJointDef, Box2D.WheelJointDef
- CollideMover() : Box2D.World
- CollideMover< TContext >() : Box2D.World
- CollisionPlane() : Box2D.Character_Movement.CollisionPlane
- ColorCounts : Box2D.Counters
- CompareTo() : Box2D.Body
- Compute() : Box2D.Hull
- ComputeAABB() : Box2D.Capsule, Box2D.Circle, Box2D.Polygon, Box2D.Segment
- ComputeMass() : Box2D.Capsule, Box2D.Circle, Box2D.Polygon
- ConstraintForce : Box2D.Joint
- ConstraintTorque : Box2D.Joint
- ContactBeginTouch : Box2D.World
- ContactBeginTouchEventHandler() : Box2D.World
- ContactCount : Box2D.Counters
- ContactDampingRatio : Box2D.WorldDef
- ContactData : Box2D.Shape
- ContactEndTouch : Box2D.World
- ContactEndTouchEventHandler() : Box2D.World
- ContactEvents : Box2D.World
- ContactEventsEnabled : Box2D.Shape
- ContactHertz : Box2D.WorldDef
- ContactHit : Box2D.World
- ContactHitEventHandler() : Box2D.World
- Contacts : Box2D.Body
- ContinuousEnabled : Box2D.World
- CorrectionFactor : Box2D.MotorJoint, Box2D.MotorJointDef
- Cos : Box2D.Rotation
- Count : Box2D.Simplex, Box2D.SimplexCache
- Counters : Box2D.World
- Create() : Box2D.DynamicTree
- CreateBody() : Box2D.World
- CreateChain() : Box2D.Body
- CreateInvoluteGear() : Box2D.Gears
- CreateJoint() : Box2D.World
- CreateProxy() : Box2D.DynamicTree
- CreateShape() : Box2D.Body
- CreateWorld() : Box2D.World
- CurrentLength : Box2D.DistanceJoint
- CustomColor : Box2D.SurfaceMaterial