A solid convex polygon. It is assumed that the interior of the polygon is to the left of each edge. Polygons have a maximum number of vertices equal to B2_MAX_POLYGON_VERTICES. In most cases you should not need many vertices for a convex polygon. Warning: DO NOT fill this out manually, instead use a helper function like MakePolygon or MakeBox.
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| | Polygon (ReadOnlySpan< Vec2 > points, float radius=0f) |
| | Construct a polygon shape with a set of vertices and an optional radius.
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MassData | ComputeMass (float density) |
| | Compute mass properties of this polygon.
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AABB | ComputeAABB (in Transform transform) |
| | Compute the bounding box of this transformed polygon.
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bool | TestPoint (in Vec2 point) |
| | Test this point for overlap with a convex polygon in local space.
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CastOutput | RayCast (in RayCastInput input) |
| | Ray cast versus this polygon shape in local space. Initial overlap is treated as a miss.
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CastOutput | ShapeCast (in ShapeCastInput input) |
| | Shape cast versus this convex polygon. Initial overlap is treated as a miss.
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static Polygon | MakePolygon (ReadOnlySpan< Vec2 > points, float radius) |
| | Make a convex polygon from a set of points. This will create a hull and assert if it is not valid.
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| static Polygon | MakePolygon (in Hull hull, float radius) |
| | Make a convex polygon from a convex hull. This will assert if the hull is not valid.
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static Polygon | MakeOffsetPolygon (Span< Vec2 > points, Vec2 position, Rotation rotation) |
| | Make an offset convex polygon from a set of points. This will create a hull and assert if it is not valid.
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| static Polygon | MakeOffsetPolygon (in Hull hull, Vec2 position, Rotation rotation) |
| | Make an offset convex polygon from a convex hull. This will assert if the hull is not valid.
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static Polygon | MakeOffsetRoundedPolygon (Span< Vec2 > points, Vec2 position, Rotation rotation, float radius) |
| | Make an offset convex polygon from a set of points. This will create a hull and assert if it is not valid.
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| static Polygon | MakeSquare (float halfWidth) |
| | Make a square polygon, bypassing the need for a convex hull.
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| static Polygon | MakeBox (float halfWidth, float halfHeight) |
| | Make a box (rectangle) polygon, bypassing the need for a convex hull.
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| static Polygon | MakeRoundedBox (float halfWidth, float halfHeight, float radius) |
| | Make a rounded box, bypassing the need for a convex hull.
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| static Polygon | MakeOffsetBox (float halfWidth, float halfHeight, Vec2 center, Rotation rotation) |
| | Make an offset box, bypassing the need for a convex hull.
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| static Polygon | MakeOffsetRoundedBox (float halfWidth, float halfHeight, Vec2 center, Rotation rotation, float radius) |
| | Make an offset rounded box, bypassing the need for a convex hull.
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| static Polygon | MakeOffsetRoundedPolygon (in Hull hull, Vec2 position, Rotation rotation, float radius) |
| | Make an offset convex polygon from a convex hull. This will assert if the hull is not valid.
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Vec2 | Centroid |
| | The centroid of the polygon.
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float | Radius |
| | The external radius for rounded polygons.
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ReadOnlySpan< Vec2 > | Vertices [get] |
| | The polygon vertices.
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ReadOnlySpan< Vec2 > | Normals [get] |
| | The outward normal vectors of the polygon sides.
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A solid convex polygon. It is assumed that the interior of the polygon is to the left of each edge. Polygons have a maximum number of vertices equal to B2_MAX_POLYGON_VERTICES. In most cases you should not need many vertices for a convex polygon. Warning: DO NOT fill this out manually, instead use a helper function like MakePolygon or MakeBox.
◆ Polygon()
| Box2D.Polygon.Polygon |
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ReadOnlySpan< Vec2 > |
points, |
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float |
radius = 0f |
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inline |
Construct a polygon shape with a set of vertices and an optional radius.
This constructor implicitly creates a Hull from the points. The hull is computed in the order of the points. The hull is assumed to be convex.
A radius greater than 0 will create a rounded polygon. A negative radius is invalid.
◆ MakeBox()
| static Polygon Box2D.Polygon.MakeBox |
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float |
halfWidth, |
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float |
halfHeight |
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static |
Make a box (rectangle) polygon, bypassing the need for a convex hull.
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| halfWidth | the half-width (x-axis) |
| halfHeight | the half-height (y-axis) |
◆ MakeOffsetBox()
| static Polygon Box2D.Polygon.MakeOffsetBox |
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float |
halfWidth, |
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float |
halfHeight, |
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Vec2 |
center, |
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Rotation |
rotation |
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static |
Make an offset box, bypassing the need for a convex hull.
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| halfWidth | the half-width (x-axis) |
| halfHeight | the half-height (y-axis) |
| center | the local center of the box |
| rotation | the local rotation of the box |
◆ MakeOffsetPolygon()
| static Polygon Box2D.Polygon.MakeOffsetPolygon |
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in Hull |
hull, |
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Vec2 |
position, |
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Rotation |
rotation |
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Make an offset convex polygon from a convex hull. This will assert if the hull is not valid.
Warning: Do not manually fill in the hull data, it must come directly from b2ComputeHull
◆ MakeOffsetRoundedBox()
| static Polygon Box2D.Polygon.MakeOffsetRoundedBox |
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float |
halfWidth, |
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float |
halfHeight, |
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Vec2 |
center, |
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Rotation |
rotation, |
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float |
radius |
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) |
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static |
Make an offset rounded box, bypassing the need for a convex hull.
- Parameters
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| halfWidth | the half-width (x-axis) |
| halfHeight | the half-height (y-axis) |
| center | the local center of the box |
| rotation | the local rotation of the box |
| radius | the radius of the rounded extension |
◆ MakeOffsetRoundedPolygon()
| static Polygon Box2D.Polygon.MakeOffsetRoundedPolygon |
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in Hull |
hull, |
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Vec2 |
position, |
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Rotation |
rotation, |
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float |
radius |
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) |
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Make an offset convex polygon from a convex hull. This will assert if the hull is not valid.
Warning: Do not manually fill in the hull data, it must come directly from b2ComputeHull
◆ MakePolygon()
| static Polygon Box2D.Polygon.MakePolygon |
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in Hull |
hull, |
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float |
radius |
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static |
Make a convex polygon from a convex hull. This will assert if the hull is not valid.
Warning: Do not manually fill in the hull data, it must come directly from b2ComputeHull
◆ MakeRoundedBox()
| static Polygon Box2D.Polygon.MakeRoundedBox |
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float |
halfWidth, |
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float |
halfHeight, |
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float |
radius |
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) |
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static |
Make a rounded box, bypassing the need for a convex hull.
- Parameters
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| halfWidth | the half-width (x-axis) |
| halfHeight | the half-height (y-axis) |
| radius | the radius of the rounded extension |
◆ MakeSquare()
| static Polygon Box2D.Polygon.MakeSquare |
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float |
halfWidth | ) |
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static |
Make a square polygon, bypassing the need for a convex hull.
- Parameters
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The documentation for this struct was generated from the following files:
- src/Box2DBindings/Shapes/Polygon.cs
- src/Box2DBindings/Shapes/Polygon_Externs.cs