HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.0
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Wheel joint definition. More...
Public Member Functions | |
WheelJointDef (Body bodyA, Body bodyB, Vec2 anchorA, Vec2 anchorB, Vec2 axisA, bool enableSpring=false, float hertz=0.0f, float dampingRatio=0.0f, bool enableLimit=false, float lowerTranslation=0.0f, float upperTranslation=0.0f, bool enableMotor=false, float maxMotorTorque=0.0f, float motorSpeed=0.0f, bool collideConnected=false, object? userData=null) | |
Construct a wheel joint definition with the supplied values. | |
WheelJointDef () | |
Construct a wheel joint definition with the default values. | |
Properties | |
ref Body | BodyA [get] |
The first attached body. | |
ref Body | BodyB [get] |
The second attached body. | |
ref Vec2 | LocalAnchorA [get] |
The local anchor point relative to bodyA's origin. | |
ref Vec2 | LocalAnchorB [get] |
The local anchor point relative to bodyB's origin. | |
ref Vec2 | LocalAxisA [get] |
The local translation unit axis in bodyA. | |
bool | EnableSpring [get, set] |
Enable a linear spring along the local axis. | |
ref float | Hertz [get] |
Spring stiffness in Hertz. | |
ref float | DampingRatio [get] |
Spring damping ratio, non-dimensional. | |
bool | EnableLimit [get, set] |
Enable/disable the joint linear limit. | |
ref float | LowerTranslation [get] |
The lower translation limit. | |
ref float | UpperTranslation [get] |
The upper translation limit. | |
bool | EnableMotor [get, set] |
Enable/disable the joint rotational motor. | |
ref float | MaxMotorTorque [get] |
The maximum motor torque, typically in newton-meters. | |
ref float | MotorSpeed [get] |
The desired motor speed in radians per second. | |
bool | CollideConnected [get, set] |
Set this flag to true if the attached bodies should collide. | |
object? | UserData [get, set] |
User data. | |
Wheel joint definition.
This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space.
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inline |
Construct a wheel joint definition with the supplied values.
bodyA | The first attached body |
bodyB | The second attached body |
anchorA | The local anchor point relative to bodyA's origin |
anchorB | The local anchor point relative to bodyB's origin |
axisA | The local translation unit axis in bodyA |
enableSpring | Enable a linear spring along the local axis |
hertz | Spring stiffness in Hertz |
dampingRatio | Spring damping ratio, non-dimensional |
enableLimit | Enable/disable the joint linear limit |
lowerTranslation | The lower translation limit |
upperTranslation | The upper translation limit |
enableMotor | Enable/disable the joint rotational motor |
maxMotorTorque | The maximum motor torque, typically in newton-meters |
motorSpeed | The desired motor speed in radians per second |
collideConnected | Set this flag to true if the attached bodies should collide |
userData | User data |