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HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.1
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This is the complete list of members for Box2D.WheelJointDef, including all inherited members.
| BodyA | Box2D.WheelJointDef | |
| BodyB | Box2D.WheelJointDef | |
| CollideConnected | Box2D.WheelJointDef | |
| DampingRatio | Box2D.WheelJointDef | |
| EnableLimit | Box2D.WheelJointDef | |
| EnableMotor | Box2D.WheelJointDef | |
| EnableSpring | Box2D.WheelJointDef | |
| Hertz | Box2D.WheelJointDef | |
| LocalAnchorA | Box2D.WheelJointDef | |
| LocalAnchorB | Box2D.WheelJointDef | |
| LocalAxisA | Box2D.WheelJointDef | |
| LowerTranslation | Box2D.WheelJointDef | |
| MaxMotorTorque | Box2D.WheelJointDef | |
| MotorSpeed | Box2D.WheelJointDef | |
| UpperTranslation | Box2D.WheelJointDef | |
| UserData | Box2D.WheelJointDef | |
| WheelJointDef(Body bodyA, Body bodyB, Vec2 anchorA, Vec2 anchorB, Vec2 axisA, bool enableSpring=false, float hertz=0.0f, float dampingRatio=0.0f, bool enableLimit=false, float lowerTranslation=0.0f, float upperTranslation=0.0f, bool enableMotor=false, float maxMotorTorque=0.0f, float motorSpeed=0.0f, bool collideConnected=false, object? userData=null) | Box2D.WheelJointDef | inline |
| WheelJointDef() | Box2D.WheelJointDef | inline |