Profiling data for Box2D. All times are in milliseconds.
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readonly float | Step |
| Total time for the entire physics step World.Step.
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readonly float | Pairs |
| Time spent finding and buffering overlapping pairs in the broad-phase.
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readonly float | Collide |
| Time spent performing narrow-phase collision detection for all contact pairs.
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readonly float | Solve |
| Total time solving all velocity and position constraints.
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readonly float | MergeIslands |
| Time spent merging islands of bodies and contacts.
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readonly float | PrepareStages |
| Time for preparing simulation stages (sorting, partitioning).
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readonly float | SolveConstraints |
| Time solving joint and contact constraints.
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readonly float | PrepareConstraints |
| Time setting up constraint solver data (effective masses, biases).
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readonly float | UntegrateVelocities |
| Time integrating velocities for dynamic bodies.
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readonly float | WarmStart |
| Time applying cached impulses to warm start the constraint solver.
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readonly float | SolveImpulses |
| Time computing and applying impulses for velocity constraints.
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readonly float | IntegratePositions |
| Time integrating body positions based on velocities.
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readonly float | RelaxImpulses |
| Time relaxing position constraints (position correction).
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readonly float | ApplyRestitution |
| Time applying restitution (bounciness) corrections.
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readonly float | StoreImpulses |
| Time storing computed impulses for the next warm start.
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readonly float | SplitIslands |
| Time splitting simulation islands after solving.
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readonly float | Transforms |
| Time updating body transform matrices for rendering.
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readonly float | HitEvents |
| Time dispatching contact event callbacks and listeners.
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readonly float | Refit |
| Time refitting the broad-phase spatial acceleration structures.
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readonly float | Bullets |
| Time spent handling continuous collision (bullet) queries.
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readonly float | SleepIslands |
| Time spent putting bodies to sleep or waking them.
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readonly float | Sensors |
| Time spent processing sensor-only fixtures (no collision resolution).
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Profiling data for Box2D. All times are in milliseconds.
The documentation for this struct was generated from the following file:
- src/Box2DBindings/Profile.cs