HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.0
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Here is a list of all documented functions with links to the class documentation for each member:
- c -
Capsule() :
Box2D.Capsule
CastMover() :
Box2D.World
CastRay() :
Box2D.World
CastRay< TContext >() :
Box2D.World
CastRayClosest() :
Box2D.World
CastShape() :
Box2D.World
CastShape< TContext >() :
Box2D.World
ChainDef() :
Box2D.ChainDef
ChainShape() :
Box2D.ChainShape
Circle() :
Box2D.Circle
CollideMover() :
Box2D.World
CollideMover< TContext >() :
Box2D.World
CollisionPlane() :
Box2D.Character_Movement.CollisionPlane
CompareTo() :
Box2D.Body
Compute() :
Box2D.Hull
ComputeAABB() :
Box2D.Capsule
,
Box2D.Circle
,
Box2D.Polygon
,
Box2D.Segment
ComputeMass() :
Box2D.Capsule
,
Box2D.Circle
,
Box2D.Polygon
ContactBeginTouchEventHandler() :
Box2D.World
ContactEndTouchEventHandler() :
Box2D.World
ContactHitEventHandler() :
Box2D.World
Create() :
Box2D.DynamicTree
CreateBody() :
Box2D.World
CreateChain() :
Box2D.Body
CreateInvoluteGear() :
Box2D.Gears
CreateJoint() :
Box2D.World
CreateProxy() :
Box2D.DynamicTree
CreateShape() :
Box2D.Body
CreateWorld() :
Box2D.World
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