HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.1
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Public Member Functions | Properties | List of all members
Box2D.WheelJoint Class Referencesealed

The wheel joint can be used to simulate wheels on vehicles. More...

Inheritance diagram for Box2D.WheelJoint:
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Collaboration diagram for Box2D.WheelJoint:
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Public Member Functions

unsafe void EnableSpring (bool enableSpring)
 Enable/disable the wheel joint spring.
 
unsafe void SetLimits (float lower, float upper)
 Set the wheel joint limits.
 
- Public Member Functions inherited from Box2D.Joint
unsafe void Destroy ()
 Destroys this joint.
 
unsafe void WakeBodies ()
 Wakes the bodies connected to this joint.
 
 unsafe (float hertz, float dampingRatio) ConstraintTuning
 Gets or sets the joint constraint tuning in Hertz and damping ratio. Advanced feature.
 

Properties

unsafe bool SpringEnabled [get, set]
 Gets or sets wheel joint spring enabled state.
 
unsafe float SpringHertz [get, set]
 Set the wheel joint spring frequency in hertz.
 
unsafe float SpringDampingRatio [get, set]
 The wheel joint damping ratio, non-dimensional.
 
unsafe bool LimitEnabled [get, set]
 The wheel joint limit enabled flag.
 
unsafe float LowerLimit [get]
 The lower wheel joint limit.
 
unsafe float UpperLimit [get]
 The upper wheel joint limit.
 
unsafe bool MotorEnabled [get, set]
 The wheel joint motor enabled flag.
 
unsafe float MotorSpeed [get, set]
 The wheel joint motor speed in radians per second.
 
unsafe float MaxMotorTorque [get, set]
 The wheel joint maximum motor torque, usually in newton-meters.
 
unsafe float MotorTorque [get]
 The current wheel joint motor torque, usually in newton-meters.
 
- Properties inherited from Box2D.Joint
unsafe bool Valid [get]
 Checks if this joint is valid.
 
unsafe JointType Type [get]
 Gets the joint type.
 
unsafe Body BodyA [get]
 Gets body A on this joint.
 
unsafe Body BodyB [get]
 Gets body B on this joint.
 
unsafe World World [get]
 Gets the world that owns this joint.
 
unsafe Vec2 LocalAnchorA [get, set]
 The local anchor on body A.
 
unsafe Vec2 LocalAnchorB [get, set]
 The local anchor on body B.
 
unsafe bool CollideConnected [get, set]
 Set this flag to true if the attached bodies should collide.
 
unsafe? object UserData [get, set]
 The user data object for this joint.
 
unsafe Vec2 ConstraintForce [get]
 Gets the current constraint force for this joint.
 
unsafe float ConstraintTorque [get]
 Gets the current constraint torque for this joint.
 
unsafe float LinearSeparation [get]
 Gets the current linear separation error for this joint.
 
unsafe float AngularSeparation [get]
 Gets the current angular separation error for this joint.
 
unsafe float ReferenceAngle [get, set]
 The reference angle in radians for joints that support it.
 
unsafe Vec2 LocalAxisA [get, set]
 The local axis on body A for joints that support it.
 

Detailed Description

The wheel joint can be used to simulate wheels on vehicles.

The wheel joint restricts body B to move along a local axis in body A. Body B is free to rotate. Supports a linear spring, linear limits, and a rotational motor.

Member Function Documentation

◆ EnableSpring()

unsafe void Box2D.WheelJoint.EnableSpring ( bool  enableSpring)

Enable/disable the wheel joint spring.

Parameters
enableSpringTrue to enable the spring, false to disable the spring

◆ SetLimits()

unsafe void Box2D.WheelJoint.SetLimits ( float  lower,
float  upper 
)

Set the wheel joint limits.

Parameters
lowerThe lower limit
upperThe upper limit

Property Documentation

◆ SpringEnabled

unsafe bool Box2D.WheelJoint.SpringEnabled
getset

Gets or sets wheel joint spring enabled state.

Returns
True if the spring is enabled

The documentation for this class was generated from the following files: