HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.1
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A prismatic joint allows for translation along a single axis with no rotation. More...
Public Member Functions | |
unsafe void | SetLimits (float lower, float upper) |
Sets the prismatic joint limits. | |
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unsafe void | Destroy () |
Destroys this joint. | |
unsafe void | WakeBodies () |
Wakes the bodies connected to this joint. | |
unsafe (float hertz, float dampingRatio) ConstraintTuning | |
Gets or sets the joint constraint tuning in Hertz and damping ratio. Advanced feature. | |
Properties | |
unsafe bool | SpringEnabled [get, set] |
Gets or sets the prismatic joint spring enabled state. | |
unsafe float | SpringHertz [get, set] |
The spring frequency in Hertz on this prismatic joint. | |
unsafe float | SpringDampingRatio [get, set] |
The spring damping ratio on this prismatic joint. | |
unsafe float | TargetTranslation [get, set] |
The prismatic joint spring target translation. | |
unsafe bool | LimitEnabled [get, set] |
The limit enabled state of this prismatic joint. | |
unsafe float | LowerLimit [get] |
The lower joint limit of this prismatic joint. | |
unsafe float | UpperLimit [get] |
The upper joint limit of this prismatic joint. | |
unsafe bool | MotorEnabled [get, set] |
The prismatic joint motor enabled state. | |
unsafe float | MotorSpeed [get, set] |
The prismatic joint motor speed. | |
unsafe float | MaxMotorForce [get, set] |
The prismatic joint maximum motor force. | |
unsafe float | MotorForce [get] |
The prismatic joint current motor force. | |
unsafe float | Translation [get] |
The current joint translation. | |
unsafe float | Speed [get] |
The current joint translation speed. | |
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unsafe bool | Valid [get] |
Checks if this joint is valid. | |
unsafe JointType | Type [get] |
Gets the joint type. | |
unsafe Body | BodyA [get] |
Gets body A on this joint. | |
unsafe Body | BodyB [get] |
Gets body B on this joint. | |
unsafe World | World [get] |
Gets the world that owns this joint. | |
unsafe Vec2 | LocalAnchorA [get, set] |
The local anchor on body A. | |
unsafe Vec2 | LocalAnchorB [get, set] |
The local anchor on body B. | |
unsafe bool | CollideConnected [get, set] |
Set this flag to true if the attached bodies should collide. | |
unsafe? object | UserData [get, set] |
The user data object for this joint. | |
unsafe Vec2 | ConstraintForce [get] |
Gets the current constraint force for this joint. | |
unsafe float | ConstraintTorque [get] |
Gets the current constraint torque for this joint. | |
unsafe float | LinearSeparation [get] |
Gets the current linear separation error for this joint. | |
unsafe float | AngularSeparation [get] |
Gets the current angular separation error for this joint. | |
unsafe float | ReferenceAngle [get, set] |
The reference angle in radians for joints that support it. | |
unsafe Vec2 | LocalAxisA [get, set] |
The local axis on body A for joints that support it. | |
A prismatic joint allows for translation along a single axis with no rotation.
The prismatic joint is useful for things like pistons and moving platforms, where you want a body to translate along an axis and have no rotation. Also called a slider joint.
unsafe void Box2D.PrismaticJoint.SetLimits | ( | float | lower, |
float | upper | ||
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Sets the prismatic joint limits.
lower | The lower prismatic joint limit |
upper | The upper prismatic joint limit |
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getset |
Gets or sets the prismatic joint spring enabled state.