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HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.1
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A prismatic joint allows for translation along a single axis with no rotation. More...


Public Member Functions | |
| unsafe void | SetLimits (float lower, float upper) |
| Sets the prismatic joint limits. | |
Public Member Functions inherited from Box2D.Joint | |
| unsafe void | Destroy () |
| Destroys this joint. | |
| unsafe void | WakeBodies () |
| Wakes the bodies connected to this joint. | |
| unsafe (float hertz, float dampingRatio) ConstraintTuning | |
| Gets or sets the joint constraint tuning in Hertz and damping ratio. Advanced feature. | |
Properties | |
| unsafe bool | SpringEnabled [get, set] |
| Gets or sets the prismatic joint spring enabled state. | |
| unsafe float | SpringHertz [get, set] |
| The spring frequency in Hertz on this prismatic joint. | |
| unsafe float | SpringDampingRatio [get, set] |
| The spring damping ratio on this prismatic joint. | |
| unsafe float | TargetTranslation [get, set] |
| The prismatic joint spring target translation. | |
| unsafe bool | LimitEnabled [get, set] |
| The limit enabled state of this prismatic joint. | |
| unsafe float | LowerLimit [get] |
| The lower joint limit of this prismatic joint. | |
| unsafe float | UpperLimit [get] |
| The upper joint limit of this prismatic joint. | |
| unsafe bool | MotorEnabled [get, set] |
| The prismatic joint motor enabled state. | |
| unsafe float | MotorSpeed [get, set] |
| The prismatic joint motor speed. | |
| unsafe float | MaxMotorForce [get, set] |
| The prismatic joint maximum motor force. | |
| unsafe float | MotorForce [get] |
| The prismatic joint current motor force. | |
| unsafe float | Translation [get] |
| The current joint translation. | |
| unsafe float | Speed [get] |
| The current joint translation speed. | |
Properties inherited from Box2D.Joint | |
| unsafe bool | Valid [get] |
| Checks if this joint is valid. | |
| unsafe JointType | Type [get] |
| Gets the joint type. | |
| unsafe Body | BodyA [get] |
| Gets body A on this joint. | |
| unsafe Body | BodyB [get] |
| Gets body B on this joint. | |
| unsafe World | World [get] |
| Gets the world that owns this joint. | |
| unsafe Vec2 | LocalAnchorA [get, set] |
| The local anchor on body A. | |
| unsafe Vec2 | LocalAnchorB [get, set] |
| The local anchor on body B. | |
| unsafe bool | CollideConnected [get, set] |
| Set this flag to true if the attached bodies should collide. | |
| unsafe? object | UserData [get, set] |
| The user data object for this joint. | |
| unsafe Vec2 | ConstraintForce [get] |
| Gets the current constraint force for this joint. | |
| unsafe float | ConstraintTorque [get] |
| Gets the current constraint torque for this joint. | |
| unsafe float | LinearSeparation [get] |
| Gets the current linear separation error for this joint. | |
| unsafe float | AngularSeparation [get] |
| Gets the current angular separation error for this joint. | |
| unsafe float | ReferenceAngle [get, set] |
| The reference angle in radians for joints that support it. | |
| unsafe Vec2 | LocalAxisA [get, set] |
| The local axis on body A for joints that support it. | |
A prismatic joint allows for translation along a single axis with no rotation.
The prismatic joint is useful for things like pistons and moving platforms, where you want a body to translate along an axis and have no rotation. Also called a slider joint.
| unsafe void Box2D.PrismaticJoint.SetLimits | ( | float | lower, |
| float | upper | ||
| ) |
Sets the prismatic joint limits.
| lower | The lower prismatic joint limit |
| upper | The upper prismatic joint limit |
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getset |
Gets or sets the prismatic joint spring enabled state.