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HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.1
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The filter joint is used to disable collision between two bodies. As a side effect of being a joint, it also keeps the two bodies in the same simulation island. More...
Public Member Functions | |
| FilterJointDef (Body bodyA, Body bodyB, object? userData=null) | |
| Constructs a new filter joint definition with the supplied values. | |
| FilterJointDef () | |
| Constructs a filter joint definition with the default values. | |
Properties | |
| ref Body | BodyA [get] |
| The first attached body. | |
| ref Body | BodyB [get] |
| The second attached body. | |
| object? | UserData [get, set] |
| User data. | |
The filter joint is used to disable collision between two bodies. As a side effect of being a joint, it also keeps the two bodies in the same simulation island.
Constructs a new filter joint definition with the supplied values.
| bodyA | The first attached body. |
| bodyB | The second attached body. |
| userData | User data |