HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.0
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Box2D.BodyEvents Struct Reference

Body events are buffered in the Box2D world and are available as event arrays after the time step is complete. Note: this data becomes invalid if bodies are destroyed More...

Collaboration diagram for Box2D.BodyEvents:
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Properties

ReadOnlySpan< BodyMoveEventMoveEvents [get]
 Array of move events.
 

Detailed Description

Body events are buffered in the Box2D world and are available as event arrays after the time step is complete. Note: this data becomes invalid if bodies are destroyed


The documentation for this struct was generated from the following file: