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HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.1
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Body events are buffered in the Box2D world and are available as event arrays after the time step is complete. Note: this data becomes invalid if bodies are destroyed More...

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| ReadOnlySpan< BodyMoveEvent > | MoveEvents [get] |
| Array of move events. | |
Body events are buffered in the Box2D world and are available as event arrays after the time step is complete. Note: this data becomes invalid if bodies are destroyed