AABB | Box2D.Body | |
AngularDamping | Box2D.Body | |
AngularVelocity | Box2D.Body | |
ApplyAngularImpulse(float impulse, bool wake) | Box2D.Body | inline |
ApplyForce(Vec2 force, Vec2 point, bool wake) | Box2D.Body | inline |
ApplyForceToCenter(Vec2 force, bool wake) | Box2D.Body | inline |
ApplyLinearImpulse(Vec2 impulse, Vec2 point, bool wake) | Box2D.Body | inline |
ApplyLinearImpulseToCenter(Vec2 impulse, bool wake) | Box2D.Body | inline |
ApplyMassFromShapes() | Box2D.Body | inline |
ApplyTorque(float torque, bool wake) | Box2D.Body | inline |
Awake | Box2D.Body | |
Body(World world, BodyDef def) | Box2D.Body | inline |
Bullet | Box2D.Body | |
CompareTo(Body other) | Box2D.Body | inline |
Contacts | Box2D.Body | |
CreateChain(ChainDef def) | Box2D.Body | inline |
CreateShape(in ShapeDef def, in Circle circle) | Box2D.Body | inline |
CreateShape(in ShapeDef def, in Segment segment) | Box2D.Body | inline |
CreateShape(in ShapeDef def, in Capsule capsule) | Box2D.Body | inline |
CreateShape(in ShapeDef def, in Polygon polygon) | Box2D.Body | |
DefaultComparer | Box2D.Body | static |
DefaultEqualityComparer | Box2D.Body | static |
Destroy() | Box2D.Body | inline |
EnableContactEvents(bool flag) | Box2D.Body | inline |
Enabled | Box2D.Body | |
EnableHitEvents(bool flag) | Box2D.Body | inline |
Equals(Body other) | Box2D.Body | |
Equals(object? obj) | Box2D.Body | |
FixedRotation | Box2D.Body | |
GetHashCode() | Box2D.Body | |
GetLocalPoint(Vec2 worldPoint) | Box2D.Body | |
GetLocalPointVelocity(Vec2 localPoint) | Box2D.Body | inline |
GetLocalVector(Vec2 worldVector) | Box2D.Body | |
GetWorldPoint(Vec2 localPoint) | Box2D.Body | |
GetWorldPointVelocity(Vec2 worldPoint) | Box2D.Body | inline |
GetWorldVector(Vec2 localVector) | Box2D.Body | |
GravityScale | Box2D.Body | |
Joints | Box2D.Body | |
LinearDamping | Box2D.Body | |
LinearVelocity | Box2D.Body | |
LocalCenterOfMass | Box2D.Body | |
Mass | Box2D.Body | |
MassData | Box2D.Body | |
Name | Box2D.Body | |
operator!=(Body left, Body right) | Box2D.Body | static |
operator==(Body left, Body right) | Box2D.Body | static |
Position | Box2D.Body | |
ReferenceEquals(Body other) | Box2D.Body | |
Rotation | Box2D.Body | |
RotationalInertia | Box2D.Body | |
SetTargetTransform(Transform target, float timeStep) | Box2D.Body | inline |
Shapes | Box2D.Body | |
SleepEnabled | Box2D.Body | |
SleepThreshold | Box2D.Body | |
Transform | Box2D.Body | |
Type | Box2D.Body | |
UserData | Box2D.Body | |
Valid | Box2D.Body | |
World | Box2D.Body | |
WorldCenterOfMass | Box2D.Body | |