| AABB | Box2D.Body | |
| AngularDamping | Box2D.Body | |
| AngularVelocity | Box2D.Body | |
| ApplyAngularImpulse(float impulse, bool wake) | Box2D.Body | inline |
| ApplyForce(Vec2 force, Vec2 point, bool wake) | Box2D.Body | inline |
| ApplyForceToCenter(Vec2 force, bool wake) | Box2D.Body | inline |
| ApplyLinearImpulse(Vec2 impulse, Vec2 point, bool wake) | Box2D.Body | inline |
| ApplyLinearImpulseToCenter(Vec2 impulse, bool wake) | Box2D.Body | inline |
| ApplyMassFromShapes() | Box2D.Body | inline |
| ApplyTorque(float torque, bool wake) | Box2D.Body | inline |
| Awake | Box2D.Body | |
| Body(World world, BodyDef def) | Box2D.Body | inline |
| Bullet | Box2D.Body | |
| CompareTo(Body other) | Box2D.Body | inline |
| Contacts | Box2D.Body | |
| CreateChain(ChainDef def) | Box2D.Body | inline |
| CreateShape(in ShapeDef def, in Circle circle) | Box2D.Body | inline |
| CreateShape(in ShapeDef def, in Segment segment) | Box2D.Body | inline |
| CreateShape(in ShapeDef def, in Capsule capsule) | Box2D.Body | inline |
| CreateShape(in ShapeDef def, in Polygon polygon) | Box2D.Body | |
| DefaultComparer | Box2D.Body | static |
| DefaultEqualityComparer | Box2D.Body | static |
| Destroy() | Box2D.Body | inline |
| EnableContactEvents(bool flag) | Box2D.Body | inline |
| Enabled | Box2D.Body | |
| EnableHitEvents(bool flag) | Box2D.Body | inline |
| Equals(Body other) | Box2D.Body | |
| Equals(object? obj) | Box2D.Body | |
| FixedRotation | Box2D.Body | |
| GetHashCode() | Box2D.Body | |
| GetLocalPoint(Vec2 worldPoint) | Box2D.Body | |
| GetLocalPointVelocity(Vec2 localPoint) | Box2D.Body | inline |
| GetLocalVector(Vec2 worldVector) | Box2D.Body | |
| GetWorldPoint(Vec2 localPoint) | Box2D.Body | |
| GetWorldPointVelocity(Vec2 worldPoint) | Box2D.Body | inline |
| GetWorldVector(Vec2 localVector) | Box2D.Body | |
| GravityScale | Box2D.Body | |
| Joints | Box2D.Body | |
| LinearDamping | Box2D.Body | |
| LinearVelocity | Box2D.Body | |
| LocalCenterOfMass | Box2D.Body | |
| Mass | Box2D.Body | |
| MassData | Box2D.Body | |
| Name | Box2D.Body | |
| operator!=(Body left, Body right) | Box2D.Body | static |
| operator==(Body left, Body right) | Box2D.Body | static |
| Position | Box2D.Body | |
| ReferenceEquals(Body other) | Box2D.Body | |
| Rotation | Box2D.Body | |
| RotationalInertia | Box2D.Body | |
| SetTargetTransform(Transform target, float timeStep) | Box2D.Body | inline |
| Shapes | Box2D.Body | |
| SleepEnabled | Box2D.Body | |
| SleepThreshold | Box2D.Body | |
| Transform | Box2D.Body | |
| Type | Box2D.Body | |
| UserData | Box2D.Body | |
| Valid | Box2D.Body | |
| World | Box2D.Body | |
| WorldCenterOfMass | Box2D.Body | |