HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.0
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Box2D.Body Member List

This is the complete list of members for Box2D.Body, including all inherited members.

AABBBox2D.Body
AngularDampingBox2D.Body
AngularVelocityBox2D.Body
ApplyAngularImpulse(float impulse, bool wake)Box2D.Bodyinline
ApplyForce(Vec2 force, Vec2 point, bool wake)Box2D.Bodyinline
ApplyForceToCenter(Vec2 force, bool wake)Box2D.Bodyinline
ApplyLinearImpulse(Vec2 impulse, Vec2 point, bool wake)Box2D.Bodyinline
ApplyLinearImpulseToCenter(Vec2 impulse, bool wake)Box2D.Bodyinline
ApplyMassFromShapes()Box2D.Bodyinline
ApplyTorque(float torque, bool wake)Box2D.Bodyinline
AwakeBox2D.Body
Body(World world, BodyDef def)Box2D.Bodyinline
BulletBox2D.Body
CompareTo(Body other)Box2D.Bodyinline
ContactsBox2D.Body
CreateChain(ChainDef def)Box2D.Bodyinline
CreateShape(in ShapeDef def, in Circle circle)Box2D.Bodyinline
CreateShape(in ShapeDef def, in Segment segment)Box2D.Bodyinline
CreateShape(in ShapeDef def, in Capsule capsule)Box2D.Bodyinline
CreateShape(in ShapeDef def, in Polygon polygon)Box2D.Body
DefaultComparerBox2D.Bodystatic
DefaultEqualityComparerBox2D.Bodystatic
Destroy()Box2D.Bodyinline
EnableContactEvents(bool flag)Box2D.Bodyinline
EnabledBox2D.Body
EnableHitEvents(bool flag)Box2D.Bodyinline
Equals(Body other)Box2D.Body
Equals(object? obj)Box2D.Body
FixedRotationBox2D.Body
GetHashCode()Box2D.Body
GetLocalPoint(Vec2 worldPoint)Box2D.Body
GetLocalPointVelocity(Vec2 localPoint)Box2D.Bodyinline
GetLocalVector(Vec2 worldVector)Box2D.Body
GetWorldPoint(Vec2 localPoint)Box2D.Body
GetWorldPointVelocity(Vec2 worldPoint)Box2D.Bodyinline
GetWorldVector(Vec2 localVector)Box2D.Body
GravityScaleBox2D.Body
JointsBox2D.Body
LinearDampingBox2D.Body
LinearVelocityBox2D.Body
LocalCenterOfMassBox2D.Body
MassBox2D.Body
MassDataBox2D.Body
NameBox2D.Body
operator!=(Body left, Body right)Box2D.Bodystatic
operator==(Body left, Body right)Box2D.Bodystatic
PositionBox2D.Body
ReferenceEquals(Body other)Box2D.Body
RotationBox2D.Body
RotationalInertiaBox2D.Body
SetTargetTransform(Transform target, float timeStep)Box2D.Bodyinline
ShapesBox2D.Body
SleepEnabledBox2D.Body
SleepThresholdBox2D.Body
TransformBox2D.Body
TypeBox2D.Body
UserDataBox2D.Body
ValidBox2D.Body
WorldBox2D.Body
WorldCenterOfMassBox2D.Body