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HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.1
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This is the complete list of members for Box2D.MotorJointDef, including all inherited members.
| AngularOffset | Box2D.MotorJointDef | |
| BodyA | Box2D.MotorJointDef | |
| BodyB | Box2D.MotorJointDef | |
| CollideConnected | Box2D.MotorJointDef | |
| CorrectionFactor | Box2D.MotorJointDef | |
| LinearOffset | Box2D.MotorJointDef | |
| MaxForce | Box2D.MotorJointDef | |
| MaxTorque | Box2D.MotorJointDef | |
| MotorJointDef(Body bodyA, Body bodyB, Vec2 linearOffset, float angularOffset, float maxForce=0.0f, float maxTorque=0.0f, float correctionFactor=0.3f, bool collideConnected=false, object? userData=null) | Box2D.MotorJointDef | inline |
| MotorJointDef() | Box2D.MotorJointDef | inline |
| UserData | Box2D.MotorJointDef |