HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.0
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Box2D.MotorJointDef Member List

This is the complete list of members for Box2D.MotorJointDef, including all inherited members.

AngularOffsetBox2D.MotorJointDef
BodyABox2D.MotorJointDef
BodyBBox2D.MotorJointDef
CollideConnectedBox2D.MotorJointDef
CorrectionFactorBox2D.MotorJointDef
LinearOffsetBox2D.MotorJointDef
MaxForceBox2D.MotorJointDef
MaxTorqueBox2D.MotorJointDef
MotorJointDef(Body bodyA, Body bodyB, Vec2 linearOffset, float angularOffset, float maxForce=0.0f, float maxTorque=0.0f, float correctionFactor=0.3f, bool collideConnected=false, object? userData=null)Box2D.MotorJointDefinline
MotorJointDef()Box2D.MotorJointDefinline
UserDataBox2D.MotorJointDef