HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.0
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Box2D.WorldDef Member List

This is the complete list of members for Box2D.WorldDef, including all inherited members.

ContactDampingRatioBox2D.WorldDef
ContactHertzBox2D.WorldDef
DefaultBox2D.WorldDefstatic
EnableContinuousBox2D.WorldDef
EnableSleepBox2D.WorldDef
EnqueueTaskBox2D.WorldDef
FinishTaskBox2D.WorldDef
FrictionCallbackBox2D.WorldDef
GravityBox2D.WorldDef
HitEventThresholdBox2D.WorldDef
JointDampingRatioBox2D.WorldDef
JointHertzBox2D.WorldDef
MaxContactPushSpeedBox2D.WorldDef
MaximumLinearSpeedBox2D.WorldDef
RestitutionCallbackBox2D.WorldDef
RestitutionThresholdBox2D.WorldDef
UserDataBox2D.WorldDef
UserTaskContextBox2D.WorldDef
WorkerCountBox2D.WorldDef
WorldDef()Box2D.WorldDefinline
WorldDef(Vec2 gravity, float restitutionThreshold=0.0f, float hitEventThreshold=0.0f, float contactHertz=0.0f, float contactDampingRatio=0.0f, float maxContactPushSpeed=0.0f, float jointHertz=0.0f, float jointDampingRatio=0.0f, float maximumLinearSpeed=0.0f, bool enableSleep=true, bool enableContinuous=true, object? userData=null, FrictionCallback? frictionCallback=null, RestitutionCallback? restitutionCallback=null, EnqueueTaskCallback? enqueueTask=null, FinishTaskCallback? finishTask=null, object? userTaskContext=null)Box2D.WorldDefinline