WorldDef(Vec2 gravity, float restitutionThreshold=0.0f, float hitEventThreshold=0.0f, float contactHertz=0.0f, float contactDampingRatio=0.0f, float maxContactPushSpeed=0.0f, float jointHertz=0.0f, float jointDampingRatio=0.0f, float maximumLinearSpeed=0.0f, bool enableSleep=true, bool enableContinuous=true, object? userData=null, FrictionCallback? frictionCallback=null, RestitutionCallback? restitutionCallback=null, EnqueueTaskCallback? enqueueTask=null, FinishTaskCallback? finishTask=null, object? userTaskContext=null) | Box2D.WorldDef | inline |