HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.0
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Box2D.World Member List

This is the complete list of members for Box2D.World, including all inherited members.

AwakeBodyCountBox2D.World
BodiesBox2D.World
BodyEventsBox2D.World
BodyMoveBox2D.World
BodyMoveEventHandler(in BodyMoveEvent @event)Box2D.World
CastMover(in Capsule mover, Vec2 translation, QueryFilter filter)Box2D.World
CastRay(Vec2 origin, Vec2 translation, QueryFilter filter, CastResultCallback callback)Box2D.Worldinline
CastRay(Vec2 origin, Vec2 translation, QueryFilter filter, CastResultNintCallback callback, nint context)Box2D.Worldinline
CastRay< TContext >(Vec2 origin, Vec2 translation, QueryFilter filter, CastResultCallback< TContext > callback, TContext context)Box2D.Worldinline
CastRay< TContext >(Vec2 origin, Vec2 translation, QueryFilter filter, CastResultRefCallback< TContext > callback, ref TContext context)Box2D.Worldinline
CastRayClosest(Vec2 origin, Vec2 translation, QueryFilter filter)Box2D.World
CastShape(in ShapeProxy proxy, Vec2 translation, QueryFilter filter, CastResultCallback callback)Box2D.Worldinline
CastShape(in ShapeProxy proxy, Vec2 translation, QueryFilter filter, CastResultNintCallback callback, nint context)Box2D.Worldinline
CastShape< TContext >(in ShapeProxy proxy, Vec2 translation, QueryFilter filter, CastResultCallback< TContext > callback, TContext context)Box2D.Worldinline
CastShape< TContext >(in ShapeProxy proxy, Vec2 translation, QueryFilter filter, CastResultRefCallback< TContext > callback, ref TContext context)Box2D.Worldinline
CollideMover(in Capsule mover, QueryFilter filter, PlaneResultCallback callback)Box2D.Worldinline
CollideMover(in Capsule mover, QueryFilter filter, PlaneResultNintCallback callback, nint context)Box2D.World
CollideMover< TContext >(in Capsule mover, QueryFilter filter, PlaneResultCallback< TContext > callback, TContext context)Box2D.Worldinline
CollideMover< TContext >(in Capsule mover, QueryFilter filter, PlaneResultRefCallback< TContext > callback, ref TContext context)Box2D.Worldinline
ContactBeginTouchBox2D.World
ContactBeginTouchEventHandler(in ContactBeginTouchEvent @event)Box2D.World
ContactEndTouchBox2D.World
ContactEndTouchEventHandler(in ContactEndTouchEvent @event)Box2D.World
ContactEventsBox2D.World
ContactHitBox2D.World
ContactHitEventHandler(in ContactHitEvent @event)Box2D.World
ContinuousEnabledBox2D.World
CountersBox2D.World
CreateBody(BodyDef def)Box2D.Worldinline
CreateJoint(DistanceJointDef def)Box2D.World
CreateJoint(MotorJointDef def)Box2D.World
CreateJoint(MouseJointDef def)Box2D.World
CreateJoint(FilterJointDef def)Box2D.World
CreateJoint(PrismaticJointDef def)Box2D.World
CreateJoint(RevoluteJointDef def)Box2D.World
CreateJoint(WeldJointDef def)Box2D.World
CreateJoint(WheelJointDef def)Box2D.World
CreateWorld(WorldDef def)Box2D.Worldinlinestatic
DefaultComparerBox2D.Worldstatic
DefaultEqualityComparerBox2D.Worldstatic
Destroy()Box2D.Worldinline
Draw(DebugDraw draw)Box2D.Worldinline
DumpMemoryStats()Box2D.World
Equals(World other)Box2D.World
Equals(object? obj)Box2D.World
Explode(in ExplosionDef explosionDef)Box2D.World
GetHashCode()Box2D.World
GravityBox2D.World
HitEventThresholdBox2D.World
MaximumLinearSpeedBox2D.World
OverlapAABB(AABB aabb, QueryFilter filter, ref OverlapResultCallback callback)Box2D.Worldinline
OverlapAABB(AABB aabb, QueryFilter filter, OverlapResultNintCallback callback, nint context)Box2D.Worldinline
OverlapAABB< TContext >(AABB aabb, QueryFilter filter, OverlapResultCallback< TContext > callback, TContext context)Box2D.Worldinline
OverlapAABB< TContext >(AABB aabb, QueryFilter filter, OverlapResultRefCallback< TContext > callback, ref TContext context)Box2D.Worldinline
OverlapShape(in ShapeProxy proxy, QueryFilter filter, OverlapResultCallback callback)Box2D.Worldinline
OverlapShape< TContext >(in ShapeProxy proxy, QueryFilter filter, OverlapResultCallback< TContext > callback, TContext context)Box2D.Worldinline
OverlapShape< TContext >(in ShapeProxy proxy, QueryFilter filter, OverlapResultRefCallback< TContext > callback, ref TContext context)Box2D.Worldinline
OverlapShape< TContext >(in ShapeProxy proxy, QueryFilter filter, OverlapResultNintCallback callback, nint context)Box2D.Worldinline
ProfileBox2D.World
RestitutionThresholdBox2D.World
SensorBeginTouchBox2D.World
SensorBeginTouchEventHandler(in SensorBeginTouchEvent @event)Box2D.World
SensorEndTouchBox2D.World
SensorEndTouchEventHandler(in SensorEndTouchEvent @event)Box2D.World
SensorEventsBox2D.World
SetContactTuning(float hertz, float dampingRatio, float pushSpeed)Box2D.World
SetCustomFilterCallback(CustomFilterNintCallback callback, nint context)Box2D.Worldinline
SetCustomFilterCallback(CustomFilterCallback nintCallback)Box2D.Worldinline
SetCustomFilterCallback< TContext >(CustomFilterCallback< TContext > callback, TContext context)Box2D.Worldinline
SetCustomFilterCallback< TContext >(CustomFilterRefCallback< TContext > callback, ref TContext context)Box2D.Worldinline
SetFrictionCallback(FrictionCallback callback)Box2D.World
SetJointTuning(float hertz, float dampingRatio)Box2D.World
SetPreSolveCallback(PreSolveCallback callback)Box2D.Worldinline
SetPreSolveCallback(PreSolveNintCallback callback, nint context)Box2D.Worldinline
SetPreSolveCallback< TContext >(PreSolveCallback< TContext > callback, TContext context)Box2D.Worldinline
SetPreSolveCallback< TContext >(PreSolveRefCallback< TContext > callback, ref TContext context)Box2D.Worldinline
SetRestitutionCallback(RestitutionCallback callback)Box2D.World
SleepingEnabledBox2D.World
Step(float timeStep=0.016666668f, int subStepCount=4, bool parallelEvents=false)Box2D.Worldinline
ToString()Box2D.World
UserDataBox2D.World
ValidBox2D.World
WarmStartingEnabledBox2D.World
World(WorldDef def)Box2D.Worldinline
WorldLockBox2D.World