HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.1
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This is the complete list of members for Box2D.RevoluteJointDef, including all inherited members.
BodyA | Box2D.RevoluteJointDef | |
BodyB | Box2D.RevoluteJointDef | |
CollideConnected | Box2D.RevoluteJointDef | |
DampingRatio | Box2D.RevoluteJointDef | |
DrawSize | Box2D.RevoluteJointDef | |
EnableLimit | Box2D.RevoluteJointDef | |
EnableMotor | Box2D.RevoluteJointDef | |
EnableSpring | Box2D.RevoluteJointDef | |
Hertz | Box2D.RevoluteJointDef | |
LocalAnchorA | Box2D.RevoluteJointDef | |
LocalAnchorB | Box2D.RevoluteJointDef | |
LowerAngle | Box2D.RevoluteJointDef | |
MaxMotorTorque | Box2D.RevoluteJointDef | |
MotorSpeed | Box2D.RevoluteJointDef | |
ReferenceAngle | Box2D.RevoluteJointDef | |
RevoluteJointDef(Body bodyA, Body bodyB, Vec2 anchorA, Vec2 anchorB, float referenceAngle=0.0f, bool enableSpring=false, float hertz=0.0f, float dampingRatio=0.0f, bool enableLimit=false, float lowerAngle=0.0f, float upperAngle=0.0f, bool enableMotor=false, float maxMotorTorque=0.0f, float motorSpeed=0.0f, bool collideConnected=false, object? userData=null) | Box2D.RevoluteJointDef | inline |
RevoluteJointDef(Body bodyA, Body bodyB, Vec2 anchorA, Vec2 anchorB, float referenceAngle=0.0f, float targetAngle=0.0f, bool enableSpring=false, float hertz=0.0f, float dampingRatio=0.0f, bool enableLimit=false, float lowerAngle=0.0f, float upperAngle=0.0f, bool enableMotor=false, float maxMotorTorque=0.0f, float motorSpeed=0.0f, bool collideConnected=false, object? userData=null) | Box2D.RevoluteJointDef | inline |
RevoluteJointDef() | Box2D.RevoluteJointDef | inline |
TargetAngle | Box2D.RevoluteJointDef | |
UpperAngle | Box2D.RevoluteJointDef | |
UserData | Box2D.RevoluteJointDef |