PrismaticJointDef(Body bodyA, Body bodyB, Vec2 localAnchorA, Vec2 localAnchorB, Vec2 localAxisA, float referenceAngle=0.0f, bool enableSpring=false, float hertz=0.0f, float dampingRatio=0.0f, bool enableLimit=false, float lowerTranslation=0.0f, float upperTranslation=0.0f, bool enableMotor=false, float maxMotorForce=0.0f, float motorSpeed=0.0f, bool collideConnected=false, object? userData=null) | Box2D.PrismaticJointDef | inline |