HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.1
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This is the complete list of members for Box2D.PrismaticJointDef, including all inherited members.
BodyA | Box2D.PrismaticJointDef | |
BodyB | Box2D.PrismaticJointDef | |
CollideConnected | Box2D.PrismaticJointDef | |
DampingRatio | Box2D.PrismaticJointDef | |
EnableLimit | Box2D.PrismaticJointDef | |
EnableMotor | Box2D.PrismaticJointDef | |
EnableSpring | Box2D.PrismaticJointDef | |
Hertz | Box2D.PrismaticJointDef | |
LocalAnchorA | Box2D.PrismaticJointDef | |
LocalAnchorB | Box2D.PrismaticJointDef | |
LocalAxisA | Box2D.PrismaticJointDef | |
LowerTranslation | Box2D.PrismaticJointDef | |
MaxMotorForce | Box2D.PrismaticJointDef | |
MotorSpeed | Box2D.PrismaticJointDef | |
PrismaticJointDef(Body bodyA, Body bodyB, Vec2 localAnchorA, Vec2 localAnchorB, Vec2 localAxisA, float referenceAngle=0.0f, bool enableSpring=false, float hertz=0.0f, float dampingRatio=0.0f, bool enableLimit=false, float lowerTranslation=0.0f, float upperTranslation=0.0f, bool enableMotor=false, float maxMotorForce=0.0f, float motorSpeed=0.0f, bool collideConnected=false, object? userData=null) | Box2D.PrismaticJointDef | inline |
PrismaticJointDef(Body bodyA, Body bodyB, Vec2 localAnchorA, Vec2 localAnchorB, Vec2 localAxisA, float referenceAngle=0.0f, float targetTranslation=0.0f, bool enableSpring=false, float hertz=0.0f, float dampingRatio=0.0f, bool enableLimit=false, float lowerTranslation=0.0f, float upperTranslation=0.0f, bool enableMotor=false, float maxMotorForce=0.0f, float motorSpeed=0.0f, bool collideConnected=false, object? userData=null) | Box2D.PrismaticJointDef | inline |
PrismaticJointDef() | Box2D.PrismaticJointDef | inline |
ReferenceAngle | Box2D.PrismaticJointDef | |
TargetTranslation | Box2D.PrismaticJointDef | |
UpperTranslation | Box2D.PrismaticJointDef | |
UserData | Box2D.PrismaticJointDef |