|
HughPH.Box2D
Organised dotnet bindings for Box2D 3.1.1
|
This is the complete list of members for Box2D.PrismaticJointDef, including all inherited members.
| BodyA | Box2D.PrismaticJointDef | |
| BodyB | Box2D.PrismaticJointDef | |
| CollideConnected | Box2D.PrismaticJointDef | |
| DampingRatio | Box2D.PrismaticJointDef | |
| EnableLimit | Box2D.PrismaticJointDef | |
| EnableMotor | Box2D.PrismaticJointDef | |
| EnableSpring | Box2D.PrismaticJointDef | |
| Hertz | Box2D.PrismaticJointDef | |
| LocalAnchorA | Box2D.PrismaticJointDef | |
| LocalAnchorB | Box2D.PrismaticJointDef | |
| LocalAxisA | Box2D.PrismaticJointDef | |
| LowerTranslation | Box2D.PrismaticJointDef | |
| MaxMotorForce | Box2D.PrismaticJointDef | |
| MotorSpeed | Box2D.PrismaticJointDef | |
| PrismaticJointDef(Body bodyA, Body bodyB, Vec2 localAnchorA, Vec2 localAnchorB, Vec2 localAxisA, float referenceAngle=0.0f, bool enableSpring=false, float hertz=0.0f, float dampingRatio=0.0f, bool enableLimit=false, float lowerTranslation=0.0f, float upperTranslation=0.0f, bool enableMotor=false, float maxMotorForce=0.0f, float motorSpeed=0.0f, bool collideConnected=false, object? userData=null) | Box2D.PrismaticJointDef | inline |
| PrismaticJointDef(Body bodyA, Body bodyB, Vec2 localAnchorA, Vec2 localAnchorB, Vec2 localAxisA, float referenceAngle=0.0f, float targetTranslation=0.0f, bool enableSpring=false, float hertz=0.0f, float dampingRatio=0.0f, bool enableLimit=false, float lowerTranslation=0.0f, float upperTranslation=0.0f, bool enableMotor=false, float maxMotorForce=0.0f, float motorSpeed=0.0f, bool collideConnected=false, object? userData=null) | Box2D.PrismaticJointDef | inline |
| PrismaticJointDef() | Box2D.PrismaticJointDef | inline |
| ReferenceAngle | Box2D.PrismaticJointDef | |
| TargetTranslation | Box2D.PrismaticJointDef | |
| UpperTranslation | Box2D.PrismaticJointDef | |
| UserData | Box2D.PrismaticJointDef |